If you no longer want to use ReShade, you can uninstall it in a few easy steps. Hi all, after spending a few hours with configuring and testing a preset i finally find a mindblowing setting with SweetFX/Reshade for Star citizen (IMHO). Please Note: Reshade needs depth buffer access to make the mod work. zip file (read the 'license agreement.txt'), then copy and overwrite both 'Shader' and 'Textures' in your game's Reshade folder (game path > reshade-shaders) and you're done. For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository. 2 This Reshade Preset will enhance the look of MSFS using Custom Reshade. Once you downloaded the mod, open the compressed. This will take you to the game's directory. ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. Open Steam and choose whatever game you would like to add ReShade too Click the Gear Icon and then choose Properties In the side options, choose Local Files then click Browse. In the following, you can find a basic introduction to its structure and explanations on how to apply and adjust existing effects to your liking. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). Dear users, Since you came to this thread, it seems you want to get familiar with how to use the ReShade Framework. The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. ReShade features its very own shading language and compiler, called ReShade FX.The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. ReShade features its very own shading language and compiler, called ReShade FX. exe and click on the pre-selected graphics API. NET Framework 4.6.2 or higher installed is required. Manual installation Download the ReShade installer from and run it. ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and.
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